Review replay-backed momentum, matchups, pace, item coverage, and other patterns across the active filters.
Filters
Refine this report when you need a narrower replay scope.
116 matches · 92 with detailed fields
Matches
116
Pokémon appearances
1,392
Unique moves
270
Most-used move
U-turn · 220
How to use Insights
This tab summarizes patterns found in the replays selected by your filters. It describes what happened in those battles; it does not grade decisions or predict future results.
1. Start with coverage
The badges show how many replays contain the data needed for each metric.
2. Read the overview
The first cards summarize faint order, comebacks, battle pace, and saved items.
3. Explore the evidence
Charts and tables break those summaries down; each table includes a plain-language reading guide.
Opponent splits
Performance against each opposing team in the active replay scope. Games count once per matchup; damage uses visible recorded fields.
How to read this: Each row is one opposing team. Record is wins–losses against that opponent; damage is the average recorded team damage in those games.
Opponent
Games
Record
Win rate
Damage / game
Favorite
New York Malamars · Za
11
3-8
27.3%
518.3
Ting-Lu
Kingston Shadows · Taye
10
4-6
40.0%
571.3
Blissey
Abbotsford Aggrons · Nightmarehall
10
3-7
30.0%
759.6
Chi-Yu
Philadelphia Flygons · Dr.Rizz
10
3-7
30.0%
598.0
Excadrill
Tokyo Teddiursas · Kuma
10
2-8
20.0%
436.9
Kyurem
Norwalk Noiverns · Pickle
9
5-4
55.6%
610.7
Kingambit
Sunnyside Suicunes · Mug
9
5-4
55.6%
657.4
Gliscor
Pittsburgh Scizors · IntoTheVoid
9
5-4
55.6%
615.2
Naclstack
Caborca Gengars · holiss7795
9
5-4
55.6%
907.0
Azelf
Vancouver Valiants · FireAnt
9
5-4
55.6%
586.3
Sinistcha
Boston Banettes · Raven
9
5-4
55.6%
864.7
Chien-Pao
Detroit Zoroarks · BumbleZ
9
4-5
44.4%
573.7
Iron Treads
Opponent-strength splits
Results against opponents with a winning versus non-winning record in the active replay scope. This is descriptive, not a rating system.
How to read this: Opponents are grouped by their record in the active scope: 50% or better versus below 50%. The result is descriptive, not a power rating.
Opponent tier
Games
Record
Win rate
Damage / game
Non-winning opponents (<50% record)
131
82-49
62.6%
660.7
Winning opponents (50%+ record)
101
34-67
33.7%
602.6
Situational stats
Battle-length context from saved timelines, including first-faint and comeback patterns.
How to read this: Each row groups battles by saved timeline length. Faint order recorded is the share of games with a known first faint; 100% means the data is complete, not that your side won the first faint.
Situation
Games
Avg turns
Faint order recorded
Comebacks
Short battles (1–20 turns)
11
18.1
100.0%
1
Standard battles (21–50 turns)
62
33.1
100.0%
24
Long battles (51+ turns)
10
62.6
100.0%
4
Coach matchup report
Head-to-head coach/team pairings with recorded team damage and the most-used Pokémon on each side.
How to read this: Record is shown from the left team’s perspective. Damage per game combines the recorded damage from both teams.
Matchup
Games
Record (left-right)
Left win rate
Damage / game
Most-used Pokémon
Abbotsford Aggrons vs Alabama Alakazams
2
2-0
100.0%
1,689.0
Meowscarada · Chi-Yu
Abbotsford Aggrons vs Sunnyside Suicunes
2
2-0
100.0%
1,398.0
Gliscor · Ting-Lu
Norwalk Noiverns vs Indianapolis Incineroars
2
1-1
50.0%
1,319.0
Iron Boulder · Kingambit
Caborca Gengars vs Philadelphia Flygons
2
0-2
0.0%
1,392.5
Excadrill · Azelf
Glamorgan Vale Great Tusks vs Philadelphia Flygons
2
2-0
100.0%
2,099.0
Slowking-Galar · Ursaluna-Bloodmoon
Tokyo Teddiursas vs Norwalk Noiverns
2
1-1
50.0%
1,174.5
Chien-Pao · Kyurem
Kingston Shadows vs Luscious Lopunnies
2
1-1
50.0%
947.0
Corviknight · Blissey
Abbotsford Aggrons vs New York Malamars
1
0-1
0.0%
1,068.0
Meowscarada · Iron Valiant
Glamorgan Vale Great Tusks vs Norwalk Noiverns
1
1-0
100.0%
1,129.0
Greninja · Great Tusk
Kingston Shadows vs New York Malamars
1
0-1
0.0%
994.0
Fezandipiti · Landorus-Therian
Pittsburgh Scizors vs New York Malamars
1
0-1
0.0%
1,161.0
Spectrier · Naclstack
Glamorgan Vale Great Tusks vs Detroit Zoroarks
1
1-0
100.0%
1,317.0
Iron Treads · Roaring Moon
Insights overview
Momentum, matchups, roles, pace, items, cores, and playoff changes from the active replay filters.
83/116 timelines83/116 faint logs1086/1392 move recordsRole labels are evidence-based proxies
First-faint advantage
65.1%
54 of 83 mapped matches
Comeback wins
29
Winner was first to lose a Pokémon
Average match pace
34.7 turns
First faint at turn 9.8
Item coverage
72.8%
Appearances with saved item data
Battle momentum
Team HP is a momentum proxy. It shows who held the lead, not every tactical decision.
Battle pace records
Fastest replay
13 turns
Shortest saved timeline
Longest replay
79 turns
Longest saved timeline
Average replay
34.7 turns
Mean saved timeline length
Median replay
32.0 turns
Middle saved timeline length
Replay length distribution
Short battles (1–20 turns)11 timelines
Standard battles (21–50 turns)62 timelines
Long battles (51+ turns)10 timelines
83 replay timelines support pace measurements.
Pokémon matchup matrix
Cross-team Pokémon records from repeated appearances.
How to read this: Each row is a repeated Pokémon-versus-Pokémon pairing. Record shows the first listed Pokémon’s team result in those pairings.
Matchup
Record
Games
Win rate
Gliscor vs Sinistcha
2-1
3
66.7%
Raging Bolt vs Gouging Fire
2-1
3
66.7%
Annihilape vs Corviknight
2-1
3
66.7%
Annihilape vs Azelf
2-1
3
66.7%
Iron Moth vs Dragapult
2-1
3
66.7%
Meowscarada vs Chi-Yu
2-0
2
100.0%
Meowscarada vs Raging Bolt
2-0
2
100.0%
Meowscarada vs Pecharunt
2-0
2
100.0%
KO conversion
Recorded kills divided by kills plus deaths.
How to read this: Conversion is KOs divided by KOs plus deaths. It only uses recorded KO and faint totals.
Pokémon
KOs
Deaths
Conversion
Alcremie
11
0
100.0%
Volbeat
6
0
100.0%
Raikou
4
0
100.0%
Hippowdon
1
0
100.0%
Mienshao
8
1
88.9%
Ditto
6
1
85.7%
Team damage share
Average share of recorded team damage by Pokémon.
How to read this: Average share is the percentage of recorded team damage produced by that Pokémon when team damage was available.
Pokémon
Average share
Covered appearances
Wo-Chien
51.1%
3
Alcremie
47.4%
2
Polteageist
40.9%
1
Porygon
40.5%
1
Beartic
39.1%
1
Iron Moth
38.0%
5
Coach tendencies
Game record, most-used Pokémon, and recorded in-scope damage by coach.
How to read this: Each game counts once in the record. Favorite is the Pokémon used most often; damage/game averages the recorded in-scope damage in covered games.
Coach
Record
Favorite
Damage / game
Za
8-3
Baxcalibur
801.3
Kuma
8-2
Chien-Pao
716.7
Kingdozo
8-1
Greninja
685.0
Dr.Rizz
7-3
Azelf
664.4
Nightmarehall
7-3
Gliscor
685.3
Taye
6-4
Corviknight
554.1
BumbleZ
5-4
Roaring Moon
609.5
Merry
5-4
Roaring Moon
669.0
Ben
5-3
Donphan
749.4
FireAnt
4-5
Gouging Fire
617.8
holiss7795
4-5
Florges
541.8
IntoTheVoid
4-5
Flygon
557.8
Mug
4-5
Ogerpon-Wellspring
685.0
Pickle
4-5
Great Tusk
688.1
Raven
4-5
Wo-Chien
376.7
Orange
4-4
Great Tusk
610.6
DayX
4-3
Kingambit
655.5
Bee
3-5
Gouging Fire
500.8
Cai
3-5
Entei
758.3
Doncolbus
3-5
Sneasler
698.2
Item impact
Win rates associated with revealed held items; transferred items are excluded and this does not prove causation.
How to read this: Each item row counts appearances where that item was revealed. Win rate is association, not proof that the item caused the result.
Item
Wins
Appearances
Win rate
Leftovers
90
175
51.4%
Rocky Helmet
19
30
63.3%
Black Sludge
13
30
43.3%
Booster Energy
10
29
34.5%
Heavy-Duty Boots
8
17
47.1%
Focus Sash
6
12
50.0%
Toxic Orb
7
12
58.3%
Life Orb
5
12
41.7%
Three-Pokémon cores
Repeated three-Pokémon combinations with recorded win-loss results.
How to read this: Each core is a three-Pokémon combination that appeared together. Record and win rate summarize the battles where that combination was present.
Core
Record
Games
Win rate
Annihilape + Chien-Pao + Primarina
7-2
9
77.8%
Baxcalibur + Iron Valiant + Landorus-Therian
6-2
8
75.0%
Baxcalibur + Iron Valiant + Primarina
6-1
7
85.7%
Baxcalibur + Landorus-Therian + Primarina
6-1
7
85.7%
Azelf + Cinderace + Thundurus-Therian
6-0
6
100.0%
Azelf + Cinderace + Ursaluna-Bloodmoon
6-0
6
100.0%
Move-to-KO signals
Counts faint events where that move was saved as the cause.
How to read this: Earthquake · 22 means Earthquake was named as the cause of 22 saved Pokémon faint events in the active filters. It does not mean Earthquake was used 22 times, dealt 22% damage, or won 22 games.
Move named in faint event
Faint events
Earthquake
51
Close Combat
33
Knock Off
28
Shadow Ball
26
Moonblast
24
Tera Blast
20
U-turn
16
Earth Power
15
Regular season versus playoffs
Each record counts games once. Damage is recorded in-scope damage per covered game; Shift is playoff damage per game minus regular-season damage per game.